EXP | SKILL | DESCRIPTION |
0000 | Esuna | Removes a status ailment from the target. |
0050 | Healing Magic Mastery | Power to control healing magics to heal damage inflicted on self or a single ally. Potency grows with experience, starting from 5% up to a maximum of 50% health healed per turn once all skills learned. Can be used to help with recovery, heal wounds or help the organism fight diseases more efficiently when used outside of battle. |
0100 | Wind Mastery | Power to control the wind element and focus it into single-target attacks. Potency grows with experience. |
0200 | Regen | Applies a regen effect on an ally for 10 turns, healing 5% of their health per turn. |
0350 | Divine Caress | Grants resistance to status ailments to an ally for three turns. |
0500 | Protect | Reduces magical and physical attacks endured by the party for three turns by 10%. Cannot be stacked with another White Mage's Protect.
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0750 |
Medica | Casts healing magic on self and all nearby allies, but reduces potency by 75%. |
1000 |
Holy | Ancient holy spell. Inflicts severe damage on all targets. |
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EXP | MODIFIER SKILL | DESCRIPTION |
0500 | Spellblade (Divine) | Imbues weapon with holy magic or healing magic. Weapons imbued with healing magic will regenerate health rather than cause damage upon hitting a target. |
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EXP | SUPREME SKILL | DESCRIPTION |
3000 | Resurrection | Supreme white magic. Revives someone who died within the past hour and fully restores HP. Inefficient if the target's body was vaporized or if there is not enough left of them to perform the spell.
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